Sunday 24 January 2016

Video games as a return to nature

http://www.theguardian.com/technology/2016/jan/11/why-sentimental-pastoral-themes-make-perfect-fodder-for-video-games

Some interesting points here about the use of video games to push the familiar 'Arcadia' view of the moral superiority of village life over modern city life. They have had to cherry pick their examples of course. As a medium for the young to early middle aged video games often glamorise the high tech and modern (think Halo, Portal or Elite).

However, it would have been nice to see the author consider some examples outside of the comfort zone epitomised by Harvest Moon and Animal Crossing. FPSs and RPGs especially often reverse this trope with the rural and frontier zones being dangerous and enemy-ridden while the towns and cities are relatively restful areas of safety, companionship and resupply.

Other games are more schizophrenic about the worth of city and rural life. You could write whole articles about the crumbling, plague ridden cityscape of Dishonored, which nevertheless is a place of substantial beauty and mystery, or the opportunities that Assassin's Creed offers for competent players while retaining pitfalls for those who are too unsubtle.

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