http://www.guardian.co.uk/world/2012/sep/29/republicans-obama-chris-stevens-libya
The Republicans really are completely nuts.
Saturday, 29 September 2012
Diary of a Space Age Bureaucrat Pt 3.3
Zakalwe cursed as the Phlebus prepared to exit the third sector. His
mistakes had not ruined their chances of survival but they meant that
Horza was entombed in an Engi self repair pod and he was down a crew
member even if the gunner managed to pull through and receive his new
mechanical prosthetics before the Rebels took the sector.
He angrily stamped into the cockpit and spooled through the latest
archive tape:
Jump 1 – Zakalwe had opted to follow the Engi scouts back to their
home sector rather than chance a transit through Rebel space. The
scouts had already cleared any hostiles at the entry point and the
arrival of the Phlebus was unimpeded.
Jump 2 – The Phlebus came upon an Engi archaeological colony on an
abandoned moon. The mechanical diggers had come across a Federation
weapons cache and the Engi swiftly followed official guidelines in
handing it over to the crew. Among the scrap was an outmoded Defence
Drone. The Phlebus lacked the docking bays to launch it but it should
fetch a good price.
Jump 3 - Zakalwe followed a distress signal and found an abandoned
craft in a frozen asteroid field. 1 Missiles, 1 Drone Part and 30
Scrap were recovered from what turned out to have been a terminally
unsuccessful pirate shuttle.
Jump 4 – Another distress call led to a Federation ship that had
run out of fuel during its flight from the Rebels. Zakalwe gave them
3 Fuel from his large stockpiles and received a moderate cash
payment. The two ships opted to split up in order to have a better
chance of sneaking through enemy lines.
Jump 5 – Zakalwe groaned as another distress signal sounded.
Obviously a lot of ships had suffered Rebel of Pirate attacks before
the local Engi had taken charge. Diziet took charge and again
succeeded in guiding a civilian ship through an asteroid field. The
Phlebus took a few hits but received 4 Fuel and 35 Scrap as a reward.
Jump 6 – A Mantis craft angrily hailed the Phlebus as it arrived,
“You'd better stay out of this” clicked the mandibles of the
translator as his ship chased down a fleeing Engi craft. Horza didn't
wait for Zakalwe's order before blowing the shields off the pursuing
Mantis. He then switched to Halberd and missiles so Diziet could
power three shields as they finished off the fighter. The Engi
scientists were overjoyed at their lucky escape and rewarded the
crew.
Jump 7 – Stopping off at an Engi store, Zakalwe purchased minor
repairs and Long Range sensors with the scrap he gained from selling
the archaeologists' Defence Drone.
Jump 8 – With every mission, Zakalwe knew, there came a point when
you briefly lost focus and paid for it. The next two jumps would
strongly reinforce this lesson. A Rebel fighter with two shields
blocked their progress. As they engaged a human Rebel beamed abroad
the Federation vessel and was engaged by Diziet and Horza.
Preoccupied with directing weapons fire at the Rebel ship, Zakalwe
delayed gaving the order for Horza to retreat to the medical bay. The
Rebel raised his rifle and blasted Horza between the shoulder blades
as the gunner tried to diengage. Diziet rushed in and finished off
the intruder but Horza was too far gone and had to be put into a
cryogenic chamber. The fight was won but this was the hardest blow
yet for the Federation crew.
Jump 9 – As the Phlebus arrived they were hailed by an Engi ship.
As they approached it activated its guns and scans indicated that it
had been taken over by Mantis warriors. A Mantis beamed aboard and
Diziet attacked it. Remembering his mistake against the previous
Rebel, Zakalwe concentrated too much on this fight and while Diziet
subdued the attacker with the help of some timely oxygen venting it
was at the expense of the hull shielding. Zakalwe failed to notice
that the Engi had a ship drone that was taking out missiles and
wasted a significant number before realising his mistake. Further the
Engi craft's accuracy in taking out the guns of the Phlebus meant
that it took a long time to breach its developed shield system with
burst laser fire. Further time was lost as the attempts of the crew
to repair the guns consistently slowed their charging process. The
Phlebus came through but its hull was in tatters and Zakalwe admitted
that they had been lucky to survive.
Jump 10 – Smarting from the previous encounters the Phlebus arrived
at another Engi store. Repairs were expensive but without them the
Federation craft would have had little chance of survival. The crew
reluctantly left Horza's corpse at the Engi facilities. The
doctor-mechanics there were confident that they could reanimate him
with the assistance of nanotechnology and artificial organs but
feared that Rebel advances would force them to abandon their
equipment before they could complete the process.
Jump 11 – The final stages of the journey through the sector
provided anti-climatic. Zakalwe piloted the ship through populated
and peaceful areas of space and opportunistically purchased 5 Fuel
for one useless Drone Part.
Jump 12 – The offers in the Exit point proved less tempting and the
Federation ship declined to purchase Fuel for Scrap.
(This is a game report taking a certain level of artistic license from the game 'FTL Faster than Light'. I'm flying a Zoltan cruiser, which I had the good fortune to unlock after only a couple of plays.This sector was certainly a set back but the prevalence of Stores meant it was not disastrous and I should be able to come back from it.)
Friday, 28 September 2012
Diary of a Space Age Bureaucrat Pt 3.2
Zakalwe heard the faint hum of the Engine charging sequence finishing
as he carefully disattached a deactivated missile from its firing
tube. He opened vox communication and ordered the space-suited crew
of the Phlebus back to their ship. It was a pity these civilians
hadn't made it but he couldn't conceal his satisfaction at having
crossed another section without taking serious hull damage.
As he arrived back in the cruiser's cockpit and jettisoned his stuffy
atmospheric helmet, he archived the second section of the mission
log:
Jump 1 – Zakalwe had cursed as he had seen the strategic forecasts
of Rebel movements. It seemed the Rebels had quickly encircled the
Federation outpost, leaving him a choice between Rebel space and that
held by their Pirate auxiliaries. He moodily decided to head for the
Pirate sector as he figured it was more likely to be poorly guarded.
With damnable efficiency the Rebels had already blockaded this Entry
point. A crewed Rebel rigger sounded alarms and instantly attacked
the Phlebus. However, it proved little threat and Zakalwe rejected
its surrender before destroying the craft.
Jump 2 – The Phlebus almost collided with a fast moving civilian
ship as its engines powered down. A Slug interceptor was barrelling
after the fleeing craft but quickly turned to attack the Federation ship. A quick scan of the interceptor's markings revealed that it was
from the same clan as the arms dealers they had destroyed in the last
sector. Slugs were notorious not only for telepathy but for bearing a
grudge.
The Phlebus rolled out of firing range and took out the charging
interceptor. Horza danced around the crew's lounge with glee as the
civilian ship teleported over a surplus Burst Laser Mk 3. They would
have to upgrade weapons systems to simultaneously fire it with the missiles but its high firing capacity and heavy damage would surely
come in useful.
Jump 3 – The Phlebus dropped in at a Store located in the patched
together bodies of several discarded shuttles. The Rastafarian owners
hadn't managed to get oxygen working in all areas and after a cursory
look at the goods the crew of the Phlebus left without buying
anything. However, local mechanics were happy to assist in upgrading
the craft's shields.
Jump 4 - The friendly Rastafarians directed the Phlebus to their
sister station. Zion patrols kept the area clear of Pirates and while
the Phlebus had no need for their offered repairs it made a convivial
stopping point.
Jump 5 – Zakalwe took a gamble and headed into a nearby Nebula. An
Autoscout guarding a Rebel space station was quickly despatched. The
crew recovered 22 scrap from the drone but the station turned out to
be mothballed and loot free.
Jump 6 – Going deeper into the Nebula the sensors disengaged and an
eerie silence descended. However, no attackers emerged and the
Phlebus moved on.
Jump 7 – Leaving the Nebula, the Phlebus took a detour to explore
an Asteroid field. This proved profitable as an abandoned mining site
yielded 21 scrap and a drone part. The Phlebus moored itself to the
pithead and upgraded its power systems.
Jump 8 – The Asteroid field thickened and the shield impacts
started to become dangerous. Zakalwe was just considering a judicious
retreat when a Mantis fighter emerged from behind a rock and launched
an attack run. Luckily it was not sufficiently shielded for such a
perilous conflict. A Halberd blast, missile and asteroid collided
with the Mantis simultaneously and blew out its shields and guns.
Horza targeted its engine as it made to escape but asteroids ripped
it apart before another missile could land.
Jump 9 – An Engi patrol immobilised the Phlebus with ion blasts.
The crew scattered to combat station but some quick translation work
by Diziet persuaded them that the Federation crew were not Pirates.
The Engi freed the trapped craft and left to continue their sweep
across the fringes of the sector.
Jump 10 – Zakalwe headed back into the Nebula for one last
exploration. A hiding trader offered to exchange his drone parts for
missiles but Zakalwe declined politely.
Jump 11 – Arriving at the sector exit the Phlebus again detected a
Pirate ship pursuing a civilian craft. Zakalwe banked to intervene
but a laser blast from the Zoltan fighter opened up its victim. The
last of the ship's oxygen and surviving crew members were ejected
into space.
The pre-ignited weapons of the Phlebus were sufficient to knock out
the Zoltan energy shield in a single bombardment. The Pirates fought
back but failed to breach the shield of the Phlebus before succumbing
to Halberd fire. A loot of their ship recovered 2 Fuel, 1 Missile and
18 Scrap. A search of the mangled civilian ship revealed a further 1
Fuel, 2 Missiles and 12 Scrap. They retrieved the goods and then
torched the gutted hulk.
(This is a game report taking a certain level of artistic license from the game 'FTL Faster than Light'. I'm flying a Zoltan cruiser, which I had the good fortune to unlock after only a couple of plays. I've not yet reached the boss or even the final sector but hopefully such a promising start bodes well)
Thursday, 27 September 2012
Diary of a Space Age Bureaucrat Pt 3.1
http://www.rockpapershotgun.com/tag/ftldiary/ - See Rock Paper Shotgun for another game report. Extremely entertaining and with far more jokes about cats than you will find below.
“That was almost too
easy”, mouthed Zakalwe as the Zoltan cruiser Phlebus powered up its
engine to travel to the next sector of the galaxy.
The Phlebus had set off
from an outpost of the Federation just days before Rebel bombardment
had obliterated the space station. The final electronic scream of the
station A.I. had reached the fleeing ship as it powered engines for
the first jump away from the encroaching fleet. Upon successfully
completing that jump Zakalwe had started creating a mission log,
ready for broadcast to Federation bolt holes if this, frankly,
suicidal effort ended catastrophically. How did he always get into
these situations?
He tapped a button on
the console and skimmed through the tape in order to check for
interference or audio corruption:
Jump 1 – Zakalwe had
been fairly certain this would be an uncontested jump and he was not
surprised. No enemies awaited the fleeing Phlebus.
Jump 2 – Pirates had
responded quickly to the loss of the Federation base and had swooped
in hoping for scraps. A Zoltan energy fighter covertly approached the
cruising Phlebus and attempted to hack its engines. Horza responded
with Halberd fire and, after venting a few rooms to put out fires,
the fighter was brought down. Looting recovered a princely 6 Fuel and
22 Scrap. “That should come in useful” broadcast Zakalwe over the
intercom to answering whoops from the gunner and shield technician
Diziet.
Jump 3 – In answer to
a distress call, the Phlebus pulled up beside a battered-looking Rock
scout. Upon discovering that its navigation systems were out they
agreed to guide it – then discovered that the destination was on
the other side of the system.
Jump 4 – Another
distress signal led to a small ship that was being ripped to pieces
by asteroids. Diziet did what she could with the cruiser's shields
but the Phlebus took a few hits as it manoeuvred through the belt.
However, they were generously rewarded with 4 Fuel and 20 Scrap.
Jump 5 – A civilian
abandoned in a lonely scientific space station operated a Store and
the Phlebus responded to its repeating advertisements. 2 Missiles
were purchased and some minor repairs made as the watchman prepared
to abandon his station to the oncoming Rebels.
Jump 6 – Zakalwe
winced as he piloted the ship into a Nebula. The sensor masking detritus
would hinder pursuit but such regions could hide dangerous foes. True
to expectations they were immediately met by a Rebel autoscout.
Luckily it was unshielded and Horza blew it to pieces with a single
volley even as it tried to flee.
Jump 7 – The Nebula
continued to prove dangerous as the Phlebus ran into a manned Rebel
rigger. A plasma storm drained power from the engines and forced the
crew to disable the oxygen and healing unit in order to power shields
and weapons. However, the crew's luck held good and they quickly
finished the enemy before asphyxiation became an issue.
Jump 8 – Yet again
the Nebula parted and revealed a hostile ship. Zakalwe could have
avoided combat with the Slug weapons dealers but he saw no use in
leaving them to provide arms to the rebels. The black market dealers
showed little intelligence as they tried to flee despite the severe
damage that had already been inflicted on their engines.
Jump 9 – Zakalwe left
the Nebula and dropped off the Rock scout at its destination. In
gratitude they offered to repair the undamaged hull of the Phlebus
and sell some goods that the crew could not afford. Still Zakalwe
could at least feel virtuous for his assistance to the friendly
aliens.
Jump 10 – As the
Phlebus headed for the sector exit point they were again cut off by a
Rebel rigger. Putting pecuniary instincts before ideology their
challenger offered to let them past for a toll. Zakalwe didn't have
the scrap and even if he did he probably wouldn't have felt inclined
to pay them.
The ensuing fight again
proved swift although Horza abandoned his use of missiles after the
rigger's independent defence drone shot down the first Leto fired.
Fearing destruction the Rebels offered surrender and Zakalwe
accepted. 4 Missiles, 1 Drone Part, 11 Scrap and a Weapon Pre-igniter
was definitely enough to buy them a truce.
Jump 11 – The Phlebus
reached the system exit and prepared to fly. An offer to sell their
missiles for scrap was summarily dismissed. The holds were bursting
with fuel and the hold was almost unscarred.
(This
is a game report taking a certain level of artistic license from the
game 'FTL Faster than Light'. I'm flying a Zoltan cruiser, which I
had the good fortune to unlock after only a couple of plays. I've not
yet reached the boss or even the final sector but hopefully such a
promising start bodes well)
Thursday, 20 September 2012
Sudan through Chinese eyes
http://www.bbc.co.uk/news/world-africa-19656106
So apparently the BBC are now going to Chinese state television for their sources on Sudan business developments. I'm not sure whether to be worried or impressed that they are trusting enough to eavesdrop on authoritarian regimes for accurate information.
So apparently the BBC are now going to Chinese state television for their sources on Sudan business developments. I'm not sure whether to be worried or impressed that they are trusting enough to eavesdrop on authoritarian regimes for accurate information.
Sunday, 16 September 2012
Dr Who and the Phase-shifting Cyborg
So I'm enjoying how the new Dr Who series is shaping up:
Episode 1: Good twist and nice to see a take on the Daleks that isn't the usual Earth invasion or covert operation. However, Dalek asylum could have been so much more awesome. I was expecting an entertaining smorgasbord of gibbering sadists and nutty prophets rather than slightly beat up derelicts with an egg obsession and crackly voices.
Episode 2: Dinosaurs in space! Good although the talking robots were about as (un)funny as the Transformers characters they were ripping off. Mitchell and Webb surely could have been used to better effect.
Episode 3: A little underwhelming considering the awesome potential of a half-machine, alien bounty hunter taking on Eichmann II (I knew I recognised the metal-framed glasses from somewhere). The horse named Susan was pretty funny although the Doctor knowing horse (or baby or whale) is a joke that'd been done a million times. My main problem with this one was the stale underlying moral question. The 'Is it worth killing a few to save the many' question is a staple of science fiction and I like a bit more novelty in my Dr Who episodes. Intriguing that they didn't mention who the 'enemy' that the androids were created to destroy was though!
However, if it did tickle your fancy and you want to see similar themes handled better try 'A Dry Quiet War' by Tony Daniels. One of the best short science fiction stories I've read and, with the honourable exception of Firefly, the best blend of time travel, science fiction and western themes.
Episode 1: Good twist and nice to see a take on the Daleks that isn't the usual Earth invasion or covert operation. However, Dalek asylum could have been so much more awesome. I was expecting an entertaining smorgasbord of gibbering sadists and nutty prophets rather than slightly beat up derelicts with an egg obsession and crackly voices.
Episode 2: Dinosaurs in space! Good although the talking robots were about as (un)funny as the Transformers characters they were ripping off. Mitchell and Webb surely could have been used to better effect.
Episode 3: A little underwhelming considering the awesome potential of a half-machine, alien bounty hunter taking on Eichmann II (I knew I recognised the metal-framed glasses from somewhere). The horse named Susan was pretty funny although the Doctor knowing horse (or baby or whale) is a joke that'd been done a million times. My main problem with this one was the stale underlying moral question. The 'Is it worth killing a few to save the many' question is a staple of science fiction and I like a bit more novelty in my Dr Who episodes. Intriguing that they didn't mention who the 'enemy' that the androids were created to destroy was though!
However, if it did tickle your fancy and you want to see similar themes handled better try 'A Dry Quiet War' by Tony Daniels. One of the best short science fiction stories I've read and, with the honourable exception of Firefly, the best blend of time travel, science fiction and western themes.
Saturday, 1 September 2012
Dark Knight Rises to biff dirty commies
So given the choice between dog-sitting and getting out of the house on Wednesday evening I went to see the latest Batman film.
It was OK but I found it a little disappointing, especially from such a great director as Christopher Nolan. Twenty years after the end of the Cold War and with the last communist insurgencies trundling on in Nepal, Peru and India and we are still worrying about the possibility of revolution (at the point of a nuclear bomb, no less).
Bane made a good nemesis and I liked the (slightly predictable) twists regarding the escape from the pit. However, Batman has always had the potential to seem like an especially right-wing superhero since his power is basically having a lot of money. Restoring the dead spectre of communism for another couple of smacks round the face reinforces such impressions and seems very contrived in terms of contemporary politics (even for a Batman movie).
There weren't many laughs and not much that was memorable about this film - with the honourable exception of the genius cameo by Cillian Murphy's Scarecrow as a resigned but sardonic people's judge in the style of Andrey Vyshinsky .
http://en.wikipedia.org/wiki/Andrey_Vyshinsky
It was OK but I found it a little disappointing, especially from such a great director as Christopher Nolan. Twenty years after the end of the Cold War and with the last communist insurgencies trundling on in Nepal, Peru and India and we are still worrying about the possibility of revolution (at the point of a nuclear bomb, no less).
Bane made a good nemesis and I liked the (slightly predictable) twists regarding the escape from the pit. However, Batman has always had the potential to seem like an especially right-wing superhero since his power is basically having a lot of money. Restoring the dead spectre of communism for another couple of smacks round the face reinforces such impressions and seems very contrived in terms of contemporary politics (even for a Batman movie).
There weren't many laughs and not much that was memorable about this film - with the honourable exception of the genius cameo by Cillian Murphy's Scarecrow as a resigned but sardonic people's judge in the style of Andrey Vyshinsky .
http://en.wikipedia.org/wiki/Andrey_Vyshinsky
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