Thursday, 27 September 2012

Diary of a Space Age Bureaucrat Pt 3.1

http://www.rockpapershotgun.com/tag/ftldiary/ - See Rock Paper Shotgun for another game report. Extremely entertaining and with far more jokes about cats than you will find below. 

“That was almost too easy”, mouthed Zakalwe as the Zoltan cruiser Phlebus powered up its engine to travel to the next sector of the galaxy.

The Phlebus had set off from an outpost of the Federation just days before Rebel bombardment had obliterated the space station. The final electronic scream of the station A.I. had reached the fleeing ship as it powered engines for the first jump away from the encroaching fleet. Upon successfully completing that jump Zakalwe had started creating a mission log, ready for broadcast to Federation bolt holes if this, frankly, suicidal effort ended catastrophically. How did he always get into these situations?

He tapped a button on the console and skimmed through the tape in order to check for interference or audio corruption:

Jump 1 – Zakalwe had been fairly certain this would be an uncontested jump and he was not surprised. No enemies awaited the fleeing Phlebus.

Jump 2 – Pirates had responded quickly to the loss of the Federation base and had swooped in hoping for scraps. A Zoltan energy fighter covertly approached the cruising Phlebus and attempted to hack its engines. Horza responded with Halberd fire and, after venting a few rooms to put out fires, the fighter was brought down. Looting recovered a princely 6 Fuel and 22 Scrap. “That should come in useful” broadcast Zakalwe over the intercom to answering whoops from the gunner and shield technician Diziet.

Jump 3 – In answer to a distress call, the Phlebus pulled up beside a battered-looking Rock scout. Upon discovering that its navigation systems were out they agreed to guide it – then discovered that the destination was on the other side of the system.

Jump 4 – Another distress signal led to a small ship that was being ripped to pieces by asteroids. Diziet did what she could with the cruiser's shields but the Phlebus took a few hits as it manoeuvred through the belt. However, they were generously rewarded with 4 Fuel and 20 Scrap.

Jump 5 – A civilian abandoned in a lonely scientific space station operated a Store and the Phlebus responded to its repeating advertisements. 2 Missiles were purchased and some minor repairs made as the watchman prepared to abandon his station to the oncoming Rebels.

Jump 6 – Zakalwe winced as he piloted the ship into a Nebula. The sensor masking detritus would hinder pursuit but such regions could hide dangerous foes. True to expectations they were immediately met by a Rebel autoscout. Luckily it was unshielded and Horza blew it to pieces with a single volley even as it tried to flee.

Jump 7 – The Nebula continued to prove dangerous as the Phlebus ran into a manned Rebel rigger. A plasma storm drained power from the engines and forced the crew to disable the oxygen and healing unit in order to power shields and weapons. However, the crew's luck held good and they quickly finished the enemy before asphyxiation became an issue.

Jump 8 – Yet again the Nebula parted and revealed a hostile ship. Zakalwe could have avoided combat with the Slug weapons dealers but he saw no use in leaving them to provide arms to the rebels. The black market dealers showed little intelligence as they tried to flee despite the severe damage that had already been inflicted on their engines.

Jump 9 – Zakalwe left the Nebula and dropped off the Rock scout at its destination. In gratitude they offered to repair the undamaged hull of the Phlebus and sell some goods that the crew could not afford. Still Zakalwe could at least feel virtuous for his assistance to the friendly aliens.

Jump 10 – As the Phlebus headed for the sector exit point they were again cut off by a Rebel rigger. Putting pecuniary instincts before ideology their challenger offered to let them past for a toll. Zakalwe didn't have the scrap and even if he did he probably wouldn't have felt inclined to pay them.

The ensuing fight again proved swift although Horza abandoned his use of missiles after the rigger's independent defence drone shot down the first Leto fired. Fearing destruction the Rebels offered surrender and Zakalwe accepted. 4 Missiles, 1 Drone Part, 11 Scrap and a Weapon Pre-igniter was definitely enough to buy them a truce.

Jump 11 – The Phlebus reached the system exit and prepared to fly. An offer to sell their missiles for scrap was summarily dismissed. The holds were bursting with fuel and the hold was almost unscarred.

(This is a game report taking a certain level of artistic license from the game 'FTL Faster than Light'. I'm flying a Zoltan cruiser, which I had the good fortune to unlock after only a couple of plays. I've not yet reached the boss or even the final sector but hopefully such a promising start bodes well)

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